Hey everyone,
I’ve been exploring 3D modeling with Blockbench and spending some time in the UV Editor. For those who use it regularly, which features do you rely on the most? Whether it’s auto UV mapping, manual seam adjustments, or precise texture alignment, I’d love to hear what works best for you.
Any tips for beginners to get the most out of the UV Editor are also welcome!





I’ve been exploring the Blockbench UV editor but still don’t fully understand which tools are best for beginners. Do you guys rely more on auto-unwrapping or manual adjustments? It kind of reminds me of when I first tried idle master — simple on the surface, but there’s always more going on behind the scenes.