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Smart
Founding father
Use netbypass before execute to stop arms from falling off
Script
--[[
_
| |
__ ___ __ __ _ _ __ _ ___ _| |__ ___ _ __ ___
\ \ / / '__| / _` | '_ \| | | \ \ /\ / / '_ \ / _ \ '__/ _ \r
\ V /| | | (_| | | | | |_| |\ V V /| | | | __/ | | __/
\_/ |_| \__,_|_| |_|\__, | \_/\_/ |_| |_|\___|_| \___|
__/ |
|___/
_ _ _
| | | | | |
| |__ _ _ ___| | _____ __| |
| '_ \| | | | / __| |/ / _ \/ _` |
| |_) | |_| | \__ \ < __/ (_| |
|_.__/ \__, | |___/_|\_\___|\__,_|
__ _ _
/ _(_) | |
| |_ ___ _____ __| |
| _| \ \/ / _ \/ _` |
| | | |> < __/ (_| |
|_| |_/_/\_\___|\__,_|
(Credit to 64Will64 for first managing to fix the script before I did!)
]]
spawn(function()
while true do
settings().Physics.AllowSleep = false
setsimulationradius(math.huge*math.huge,math.huge*math.huge)
game:GetService("RunService").Heartbeat:wait()
end
end)
local options = {}
-- OPTIONS:
options.headscale = 3 -- how big you are in vr, 1 is default, 3 is recommended for max comfort in vr
options.forcebubblechat = true -- decide if to force bubblechat so you can see peoples messages
options.headhat = "MediHood" -- name of the accessory which you are using as a head
options.righthandhat = "Pal Hair" -- name of the accessory which you are using as your right hand
options.lefthandhat = "LavanderHair" -- name of the accessory which you are using as your left hand
options.righthandrotoffset = Vector3.new(0,0,0)
options.lefthandrotoffset = Vector3.new(0,0,0)
--
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character
--local backpack = plr.Backpack
local VR = game:GetService("VRService")
local input = game:GetService("UserInputService")
local cam = workspace.CurrentCamera
cam.CameraType = "Scriptable"
cam.HeadScale = options.headscale
game:GetService("StarterGui"):SetCore("VRLaserPointerMode", 0)
game:GetService("StarterGui"):SetCore("VREnableControllerModels", false)
local function createpart(size, name)
local Part = Instance.new("Part", char)
Part.CFrame = char.HumanoidRootPart.CFrame
Part.Size = size
Part.Transparency = 1
Part.CanCollide = false
Part.Anchored = true
Part.Name = name
return Part
local moveHandL = createpart(Vector3.new(1,1,2), "moveRH")
local moveHandR = createpart(Vector3.new(1,1,2), "moveLH")
local moveHead = createpart(Vector3.new(1,1,1), "moveH")
local handL
local handR
local head
local R1down = false
for i,v in pairs(char.Humanoid:GetAccessories()) do
if v:FindFirstChild("Handle") then
local handle = v.Handle
if v.Name == options.righthandhat and not handR then
handle:FindFirstChildOfClass("SpecialMesh"):Destroy()
handR = v
elseif v.Name == options.lefthandhat and not handL then
handL = v
elseif v.Name == options.headhat and not head then
handle.Transparency = 1
head = v
char.Humanoid.AnimationPlayed:connect(function(anim)
anim:Stop()
for i,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
v:AdjustSpeed(0)
local torso = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
torso.Anchored = true
char.HumanoidRootPart.Anchored = true
workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position)
input.UserCFrameChanged:connect(function(part,move)
if part == Enum.UserCFrame.Head then
--move(head,cam.CFrame*move)
moveHead.CFrame = cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move)
elseif part == Enum.UserCFrame.LeftHand then
--move(handL,cam.CFrame*move)
moveHandL.CFrame = cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move*CFrame.Angles(math.rad(options.righthandrotoffset.X),math.rad(options.righthandrotoffset.Y),math.rad(options.righthandrotoffset.Z)))
elseif part == Enum.UserCFrame.RightHand then
--move(handR,cam.CFrame*move)
moveHandR.CFrame = cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move*CFrame.Angles(math.rad(options.righthandrotoffset.X),math.rad(options.righthandrotoffset.Y),math.rad(options.righthandrotoffset.Z)))
local function Align(Part1,Part0,CFrameOffset) -- i dont know who made this function but 64will64 sent it to me so credit to whoever made it
local AlignPos = Instance.new('AlignPosition', Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new('AlignOrientation', Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new('Attachment',Part1);
local AttachmentB=Instance.new('Attachment',Part0);
AttachmentB.CFrame = AttachmentB.CFrame * CFrameOffset
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
head.Handle:BreakJoints()
handR.Handle:BreakJoints()
handL.Handle:BreakJoints()
Align(head.Handle,moveHead,CFrame.new(0,0,0))
Align(handR.Handle,moveHandR,CFrame.new(0,0,0))
Align(handL.Handle,moveHandL,CFrame.new(0,0,0))
input.InputChanged:connect(function(key)
if key.KeyCode == Enum.KeyCode.ButtonR1 then
if key.Position.Z > 0.9 then
R1down = true
else
R1down = false
input.InputBegan:connect(function(key)
input.InputEnded:connect(function(key)
game:GetService("RunService").RenderStepped:connect(function()
if R1down then
cam.CFrame = cam.CFrame:Lerp(cam.CoordinateFrame + (moveHandR.CFrame*CFrame.Angles(-math.rad(options.righthandrotoffset.X),-math.rad(options.righthandrotoffset.Y),math.rad(180-options.righthandrotoffset.X))).LookVector * cam.HeadScale/2, 0.5)
local function bubble(plr,msg)
game:GetService("Chat"):Chat(plr.Character.Head,msg,Enum.ChatColor.White)
if options.forcebubblechat == true then
game.Players.PlayerAdded:connect(function(plr)
plr.Chatted:connect(function(msg)
for i,v in pairs(game.Players:GetPlayers()) do
v.Chatted:connect(function(msg)
game:GetService("Chat"):Chat(v.Character.Head,msg,Enum.ChatColor.White)
--[[
_
| |
__ ___ __ __ _ _ __ _ ___ _| |__ ___ _ __ ___
\ \ / / '__| / _` | '_ \| | | \ \ /\ / / '_ \ / _ \ '__/ _ \r
\ V /| | | (_| | | | | |_| |\ V V /| | | | __/ | | __/
\_/ |_| \__,_|_| |_|\__, | \_/\_/ |_| |_|\___|_| \___|
__/ |
|___/
_ _ _
| | | | | |
| |__ _ _ ___| | _____ __| |
| '_ \| | | | / __| |/ / _ \/ _` |
| |_) | |_| | \__ \ < __/ (_| |
|_.__/ \__, | |___/_|\_\___|\__,_|
__/ |
|___/
__ _ _
/ _(_) | |
| |_ ___ _____ __| |
| _| \ \/ / _ \/ _` |
| | | |> < __/ (_| |
|_| |_/_/\_\___|\__,_|
(Credit to 64Will64 for first managing to fix the script before I did!)
]]
spawn(function()
while true do
settings().Physics.AllowSleep = false
setsimulationradius(math.huge*math.huge,math.huge*math.huge)
game:GetService("RunService").Heartbeat:wait()
end
end)
local options = {}
-- OPTIONS:
options.headscale = 3 -- how big you are in vr, 1 is default, 3 is recommended for max comfort in vr
options.forcebubblechat = true -- decide if to force bubblechat so you can see peoples messages
options.headhat = "MediHood" -- name of the accessory which you are using as a head
options.righthandhat = "Pal Hair" -- name of the accessory which you are using as your right hand
options.lefthandhat = "LavanderHair" -- name of the accessory which you are using as your left hand
options.righthandrotoffset = Vector3.new(0,0,0)
options.lefthandrotoffset = Vector3.new(0,0,0)
--
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character
--local backpack = plr.Backpack
local VR = game:GetService("VRService")
local input = game:GetService("UserInputService")
local cam = workspace.CurrentCamera
cam.CameraType = "Scriptable"
cam.HeadScale = options.headscale
game:GetService("StarterGui"):SetCore("VRLaserPointerMode", 0)
game:GetService("StarterGui"):SetCore("VREnableControllerModels", false)
local function createpart(size, name)
local Part = Instance.new("Part", char)
Part.CFrame = char.HumanoidRootPart.CFrame
Part.Size = size
Part.Transparency = 1
Part.CanCollide = false
Part.Anchored = true
Part.Name = name
return Part
end
local moveHandL = createpart(Vector3.new(1,1,2), "moveRH")
local moveHandR = createpart(Vector3.new(1,1,2), "moveLH")
local moveHead = createpart(Vector3.new(1,1,1), "moveH")
local handL
local handR
local head
local R1down = false
for i,v in pairs(char.Humanoid:GetAccessories()) do
if v:FindFirstChild("Handle") then
local handle = v.Handle
if v.Name == options.righthandhat and not handR then
handle:FindFirstChildOfClass("SpecialMesh"):Destroy()
handR = v
elseif v.Name == options.lefthandhat and not handL then
handle:FindFirstChildOfClass("SpecialMesh"):Destroy()
handL = v
elseif v.Name == options.headhat and not head then
handle.Transparency = 1
head = v
end
end
end
char.Humanoid.AnimationPlayed:connect(function(anim)
anim:Stop()
end)
for i,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
v:AdjustSpeed(0)
end
local torso = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
torso.Anchored = true
char.HumanoidRootPart.Anchored = true
workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position)
input.UserCFrameChanged:connect(function(part,move)
if part == Enum.UserCFrame.Head then
--move(head,cam.CFrame*move)
moveHead.CFrame = cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move)
elseif part == Enum.UserCFrame.LeftHand then
--move(handL,cam.CFrame*move)
moveHandL.CFrame = cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move*CFrame.Angles(math.rad(options.righthandrotoffset.X),math.rad(options.righthandrotoffset.Y),math.rad(options.righthandrotoffset.Z)))
elseif part == Enum.UserCFrame.RightHand then
--move(handR,cam.CFrame*move)
moveHandR.CFrame = cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move*CFrame.Angles(math.rad(options.righthandrotoffset.X),math.rad(options.righthandrotoffset.Y),math.rad(options.righthandrotoffset.Z)))
end
end)
local function Align(Part1,Part0,CFrameOffset) -- i dont know who made this function but 64will64 sent it to me so credit to whoever made it
local AlignPos = Instance.new('AlignPosition', Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new('AlignOrientation', Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new('Attachment',Part1);
local AttachmentB=Instance.new('Attachment',Part0);
AttachmentB.CFrame = AttachmentB.CFrame * CFrameOffset
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
head.Handle:BreakJoints()
handR.Handle:BreakJoints()
handL.Handle:BreakJoints()
Align(head.Handle,moveHead,CFrame.new(0,0,0))
Align(handR.Handle,moveHandR,CFrame.new(0,0,0))
Align(handL.Handle,moveHandL,CFrame.new(0,0,0))
input.InputChanged:connect(function(key)
if key.KeyCode == Enum.KeyCode.ButtonR1 then
if key.Position.Z > 0.9 then
R1down = true
else
R1down = false
end
end
end)
input.InputBegan:connect(function(key)
if key.KeyCode == Enum.KeyCode.ButtonR1 then
R1down = true
end
end)
input.InputEnded:connect(function(key)
if key.KeyCode == Enum.KeyCode.ButtonR1 then
R1down = false
end
end)
game:GetService("RunService").RenderStepped:connect(function()
if R1down then
cam.CFrame = cam.CFrame:Lerp(cam.CoordinateFrame + (moveHandR.CFrame*CFrame.Angles(-math.rad(options.righthandrotoffset.X),-math.rad(options.righthandrotoffset.Y),math.rad(180-options.righthandrotoffset.X))).LookVector * cam.HeadScale/2, 0.5)
end
end)
local function bubble(plr,msg)
game:GetService("Chat"):Chat(plr.Character.Head,msg,Enum.ChatColor.White)
end
if options.forcebubblechat == true then
game.Players.PlayerAdded:connect(function(plr)
plr.Chatted:connect(function(msg)
game:GetService("Chat"):Chat(plr.Character.Head,msg,Enum.ChatColor.White)
end)
end)
for i,v in pairs(game.Players:GetPlayers()) do
v.Chatted:connect(function(msg)
game:GetService("Chat"):Chat(v.Character.Head,msg,Enum.ChatColor.White)
end)
end
end